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Published in , Concordia is a game based on the expansion of the Roman Empire. Described as a peaceful strategy game, Concordia focuses around expanding your foothold across the Mediterranean Sea by acquiring resources, adding colonists, and expanding your deck of cards which ultimately count towards your total points for the game.
Created in , the engine-building feature of the game focuses on taking specific actions each turn and upgrading each type of action to be more efficient.
Both games match the theme they created quite well, with Concordia having a classic feel with bright colors across the map, and Scythe diving into a darker and more gritty look.
The resources you accumulate are represented by wooden pieces, and while the quality of the wood is good the shape and look of the resources themselves is a bit bland.
The best example I can give is the Food resource in Scythe- to me it looks like a pot of gold which was somewhat confusing when I first played the game.
Note: I have the base version of each game, and after some research I saw that both games have enhanced versions with pieces that were better quality.
I completed reviews based on the game versions that I had. Rules- One thing that is important to know about these games is that they are complex and have a large number of different rules and components.
Each rule book is substantial and there is a lot of time dedicated to understanding the flow of the game and the different components.
Game setup was straightforward for both games, with clear pictures in the rules showing how the board should be set up and step by step instructions for where everything goes.
Of the two games, I feel like Concordia had a slightly better set of rules that were easier to follow. This might be because the game mechanic is a bit more straightforward, but when I read the rules of Concordia I knew the purpose of the game more at the beginning and felt more comfortable with the gameplay as a whole.
Scythe feels more like a game that you should play with friends who have already played- trying to learn everything without guidance can be very difficult.
In particular, rules for resource collection and movement feel more complicated than normal games and take time to fully understand.
Scythe focuses on a gameplay mechanic where you can choose 1 of 4 options on your Faction card, each with 2 separate playable options. This means that in total there are 8 actions you can play each turn, and you can choose to take 1 or 2 actions depending on your resources and situation during your turn.
Concordia, meanwhile, uses a card-playing mechanic that gives each player their own personal deck with different abilities on each card. You start with your whole hand available to you, and each time you play a card and take that action, your hand gets a bit smaller.
Eventually you can choose to take a turn to pick up all of your cards again, but waiting to do this until later is preferred because you get money bonuses the longer you take.
Sco ring- Another complicated component to these games is how they are scored- both games have a scoring mechanic based on the resources and goals accumulated throughout the game, and both games have a twist on how these points are accumulated.
Scythe, meanwhile, has the same scoring for each player but the multiplier is based on how popular your character was based on their actions throughout the game.
You can gain or lose popularity through a number of different actions, and at the end of the game you fall under three tiers of popularity, with the highest tier scoring you the most points.
Both Concordia and Scythe feel like games where you need to play at least once or twice before you are able to grasp the full strategy of gameplay.
If this were a bit clearer upfront, it would make people first playing the games more comfortable with their moves and decisions.
I felt like of the two games, this was more the case in Scythe than Concordia, which is why I give Concordia a slight edge in this category.
The time goes by quickly for both, but it definitely is surprising how quickly you lose the day or night as you play.
Technically speaking, both Concordia mins and Scythe mins are clear about this upfront. However, I would mention that in both cases I have usually gone over the expected times for these games.
Overall- I know that I have brought up some criticisms in this review, but in reality the areas that I had issue with were minor inconveniences at most.
In reality, both of these games are amazing and I plan to include them in my regular gaming rotation. If I were to choose between these two games, my personal preference has to be Concordia.
Scythe is brilliant and I enjoy the gameplay and feel, but Concordia feels like a more straightforward game to me while still being just as exciting.
The gameplay is fast paced, with turns going quickly, and everyone is engaged during turns to see how people make their moves and how much more time they have.
Overall, both games are worth your time and money, but if you were going to pick up only one from stores today then Concordia would be my recommendation.
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Thanks for your continuted support and understanding! For more than thirty five years, Boardwalk has been Greenville's source for table-top gaming.
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